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UNDER THE SURFACE / FURTHER READING

The math behind the ride.

A few starting points for the equations illustrated on our site. Voyager adapts these principles into a simplified, tunable game simulation.

Crossing swells & wave motion

η(x,t) = Σ Aᵢ cos(kᵢ · x − ωᵢt + φᵢ)
ω² = gk · tanh(kh); in deep water, ω² ≈ gk

Lift, speed & angle of attack

L = ½ρv²SCL

NASA explains these relationships using wings in air. For a hydrofoil, the model uses water density and velocity relative to the water. Coefficients and operating conditions still matter.

Wing shape & the price of lift

CDi = CL² / (π e AR)
C ≈ 2π / (1 + 2π / (π e AR))

The illustrated lift-slope expression is a simplified finite-wing correction, with angles in radians. It describes the pre-stall trend; it is not a universal formula for every foil or flow condition.

These are educational references, not endorsements of Voyager. Our wave-energy gameplay cue is not a measurement in joules, and the game is not a CFD or engineering design tool.