Paddle into flight
Build speed with the paddle, then release into a clean foil run.

A downwind SUP foil adventure
Read moving water. Connect the energy. Race from start to finish on iPhone.
RIDE / RESPOND / REPEAT
A physics-driven ocean. Crossing wind swell and long-period ground swell. Lift, drag, and the wave energy beneath your board make every line a decision. Change the height, period, and crossing angle to explore varied swell combinations—or return to the same seeded conditions and chase a faster run.
ON THE FOIL
Preview montage of actual game footage and still captures, including staged scenes. Cinematic hero is concept art. Fresh riding footage is coming.
BOARD / BODY / WATER
Start with support, then take more of the ride into your own hands. Voyager is built around timing, balance, and reading what the ocean gives you.
Build speed with the paddle, then release into a clean foil run.
Match cadence to the wing and carry energy through softer water.
Bank across the face, hold height, and connect the next swell.
Use brief front pressure to build speed, then release before drag takes over.
HYDRODYNAMICS / UNDER THE SURFACE
The ocean is more than a moving backdrop. Voyager brings wave mathematics and foil hydrodynamics into the ride—where speed, pitch, and the water flowing past your wings all matter.
Explore the equations ↗Directional wave components build the underlying surface. Each carries its own amplitude, direction, phase, and frequency. Wind swell and ground swell cross, overlap, and keep evolving beneath you.
A sets amplitude, k sets wavelength and direction, and ω sets the rhythm. The model uses the deep-water relationship ω² = gk: longer waves travel differently from short chop. Surface height and slope help the game identify useful wave energy; that riding cue is a gameplay estimate, not a measurement in joules.
The foil responds to speed relative to the moving water. Wing area and lift coefficient matter too. More speed changes the forces dramatically—but drag scales with that same dynamic pressure.
Drag follows D = ½ ρv²SCD. Voyager combines profile, lift-induced, and near-surface spray terms. Its induced-drag coefficient uses CDi = CL² / (πeAR), linking lift demand to wing aspect ratio and efficiency.
Your foil meets water that is already moving. Changing pitch or trim changes its angle of attack, affecting lift and drag. Push beyond the model’s stall angle and lift falls away; bring a wing through the surface and support changes again.
The front wing and stabilizer contribute forces and pitch moments. Banking changes how support is directed. Stall, immersion, and surface effects add trade-offs—then adjustable game assists help make the system learnable.
TRY THE SQUARE LAW
Hold wing area, water density, and coefficients fixed. Change only the water-relative speed.
Illustrative equation, not live game telemetry. During a ride, angles, coefficients, immersion, and assists also change.
Built from hydrodynamic principles, tuned for a playable real-time simulation. Spectral waves and simplified foil-force models—not a laboratory CFD solver.
TWO LINES. TWO RHYTHMS.
Read crossing wind and ground swell on the run toward the North Shore finish. Stay high on the energy and watch the water ahead.
Ocean race · Hawaii
Thread a wind-driven line through the Columbia River corridor, under the bridge, and toward the finish.
River race · Gorge
SWELL MIXER / SIMULATION ILLUSTRATION
Isolate each traveling wave train, then combine them. Their heights add where differently directed crests meet, creating the shifting intersections a rider has to read. This is an educational illustration, not game-engine output.
THE LINE IS ALIVE
Sharks, personal watercraft, and whales turn a clean route into a live read. See the warning. Choose a new line.


A sudden surface event that asks for space and a fast change of line.
MEET THE LOCALS
A fin in your path. A lifeguard coming over the next swell. There is more than water to read.
CHOOSE YOUR RIDER
ON THE HORIZON / PLANNED FEATURES
Timed routes and ocean hazards are already part of the ride. Here is where we want to take Voyager next.
Link cleaner lines and chase the finish. Online leaderboards are planned so every great run has somewhere to land.
Leaderboards · plannedIndividual rider styles: different stances, paddle carries, and carve personalities. The same ocean, a different way to ride it.
Distinct movement styles · plannedEarly lift or high speed? Long glide or tighter turns? A selectable foil lineup with different riding characteristics is on the roadmap.
Foil selection and tuning · plannedA richer Turtle Bay backdrop, from the hotel and coastal headlands to the beach finish at Freddieland. Built for the view from the water.
Coastal scenery pass · plannedVOYAGER BETA / COMING SOON
Voyager is still in development for iPhone. A limited beta is planned as the ride, courses, and performance are refined.
There is no public download or signup yet. Check back here for the next playable step.
Watch the previewVOYAGER / iPHONE / IN DEVELOPMENT